3 inequalities for good code π
Guidelines for good code, that often hold true.
There there are many articles on the Dos and Donβts of writing good code. I think writing good code is not always that black and white.
That's why today, we focus on some principles that prove to be true often, but maybe not always. We express these principles as inequalities, to show that behaviour A should be used more often than behaviour B, while still allowing for behaviour B to be used more often, than we would use a rare exception.
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